While we wait for the official Revelation release set to drop today, I may as well continue with my First Impressions articles!
Today we will be looking at the newest member to the Saiyan Royal line – Kid Trunks! Ah, and it feels so good to say it too.
Now before we dive into the stack I’m sure some of you are thinking “But Vegeta is the Prince of All Saiyans!” and that is certainly what he calls himself. But considering the fact that his father, King Vegeta, was killed, logically Vegeta should be the King himself due to his bloodline. However, out of respect for his father and the destruction of his people, he has never claimed his true birth right. But seeing as he is the King in all things but title, that would make Kid Trunks our real Prince of All Saiyans! And with as spoiled as he is, even if he doesn’t know the title is his, he certainly acts the part!
So with that out of the way, let’s take a look at what he has in store for us!
Kid Trunks’ first level is: Kid Trunks – Son of Vegeta. Kid Trunks PUR follows in his father’s footsteps moving from 3-4-5-6 throughout his levels, while having the same traits for each level: earthling and saiyan. So we wont bother mentioning those moving forward.
Like most of the MPs at this stage in the game, Kid Trunks sits with a single stage in D Bracket before spending most of his time in B & C Bracket for the rest of this level.
His first ability is an Instant effect that is used when a player skips an action during combat. When used, you get to gain 4 stages and lower your opponent’s anger 1 level.
Kid Trunks is also equipped with an Energy attack on this level. Costing 2 stages and dealing 3 life cards, this attack comes with the immediate effect of raising your anger 1 level and a Hit effect of making your opponent skip their next action this combat.
So right off the bat we can see that Kid Trunks is going to be about making skipped actions matter as well as energy attacks. The added bonus of his instant effect working defensively should you be forced to skip is also a nice little bonus added here. Should help against Red or Saiyan, as well as the potential mirror!
Kid Trunks’ next level is: Kid Trunks – Dashing. This level comes loaded with 3 stages of D Bracket and 5 stages of C Bracket before settling back down into B Bracket. While not a total powerhouse, this should help keep your stages intact against physical opponents.
Again we see that Kid Trunks comes with an Instant effect used when a player skips an action during combat. This time though you are able to use a critical damage effect. This should come in nicely for keeping your opponent’s board or anger in check while keeping the pressure on (or for punishing them for making you skip!).
This level also comes with another energy attack, this time costing 3 stages and dealing 5 life cards. However the immediate effect this time around is something to note, making your next Styled or Named attack you perform this combat have its stage cost reduced to 0. Also, should you Hit with this attack, you’ll be able to banish the top or bottom 2 cards of your opponent’s discard pile.
This is a fairly interesting level for Kid Trunks. While it doesn’t offer up anything to help level you or accommodate his “skips matter” build, he is granted some interesting control tools. And with the added bonus of making your next Styled or Named attack free, you are still able to keep the pressure up even against the stagelock strategies that are bursting for the wood works in this set!
Kid Trunks’ third level is: Kid Trunks – Competitive. This level of the young saiyan comes with 2 stages of E Bracket and 2 stages of D Bracket before spending the majority of the rest of his stages in C Bracket.
Kid Trunks receives his first parenthetical text of his stack on this level, forcing your opponent to skip their next action this combat when you reach to this level during combat (whether it be from advancing or lowering). With this effect we can see that the apple doesn’t fall too far from the tree, and although he isn’t able to flat out end combats with this effect like his dear old dad’s Awakening Level 3 parenthetical text, he can still capitalize on it all the same.
KT’s instant effect this time around lets you rejuvenate 2 and raise your MP to its highest power stage when a player skips an action during combat. This effect seems rather interesting when you take into account the fact that you can lower your MP to this level, make your opponent skip an action from reaching it this combat, then trigger your instant effect to make your MP gain 5 stages and rejuvenate 2! I feel some leveling shenanigans in the future for this lad!
Kid Trunks loses the ability to attack with his Power on this level, but gains the ability to draw a card and make his next Styled or Named attack this combat cost 0 stages and deal +3 life cards to boot!
This level is starting to feel like the tricky Kid Trunks we would expect. With the ability to lower his level defensively (say with Red Resourceful Block for instance), he could in theory bounce to this level, trigger the parenthetical text, trigger his instant, go to full stages and rejuv 2. Then use his power, to draw a card, rejuv 2 more and making his next attack free and +3, then use that buffed attack thanks to the free skip from this level!
It’s true what they say, Trix really are for kids!
Kid Trunks’ final level is: Kid Trunks – Super Saiyan. Like his partner in crime, Goten, KT’s super saiyan abilities aren’t quite up to the rest of the group yet; leaving him just shy of F with 4 stages of E Bracket, a single stage in D Bracket, and nearly the rest in C Bracket.
Like his last level, KT’s parenthetical text forces your opponent to skip their next action should you reach this level during combat. Being able to set up chains from his 3 to 4, then possibly back down to his 3 could lead to some very brutal one-sided combats!
Kid Trunks’ instant effect, used when a player skips an action, allows from some board control this time around, destroying a Setup, Drill or Ally when used. If you are the only player with one of these in play however, you don’t have to worry, as it is not required for you to activate the instant if you so choose to ignore it.
Lastly, we see an energy attack costing 2 stages and dealing 5 life cards of damage. This attack also comes with some insane immediate and hit effects; making all your attacks this combat cost 0 stages and drawing you the bottom card of your Life Deck on hit!
The kid’s got moxie! This level is an incredible tool for energy beatdown decks. Allowing you to ignore stage costs for your attacks mean that no matter how hard your opponent hits, you are able to punish them all the same! The added bonus of drawing a card you tucked away for safe keeping with his rejuv earlier if this hits also means that you can extend combats well beyond your means normally. He’s definitely Vegeta’s kid, that’s for sure!
Named Card #1
Kid Trunks’ first Named card is: Kid Trunks’ Energy Burst. This energy attack costing 2 stages and dealing 5 life cards of damage, looks to be the bread and butter of Kid Trunks’ strategy.
This attack’s immediate effect raises your anger 1 level, lowers your opponent’s anger 1 level and forces your opponent to skip their next action this combat. On top of this, should it Hit you can discard a card from your hand to search your discard pile for any Styled energy combat card (attack or block), and place it into your hand. This attack also comes with 1 Endurance and is banished after use.
Alright, so this is the card that is going to help set your tricks up, as well as being rather tricky itself. Granting a two-anger swing and making your opponent skip is already a pretty great effect, but being able to set up your next action and perform it uninterrupted is just the icing on the cake.
As stated above, this card can help set up combats where you open with this card, gain the skip, search for the energy attack that can enable your leveling, use it, make your opponent skip again if you happen to reach level 3 or 4, then perhaps perform an action that delevels you, forcing your opponent to skip yet again, all while popping your instant effects as you go!
This stack is going to be a lot of fun for combo players, I can already tell!
Named Card #2
His final named card is: Kid Trunks’ Quickness Drill. The one major downside for this card is the fact that it is Limit 1 per deck. However, we’ll see in a moment why that is.
So the first thing to talk about is the fact that this Drill counts as being Styled and does not get discarded when changing levels. This is going to be a huge factor in the success of this stack if you are able to keep it around for multiple turns while your opponent scrambles to find their drill hate.
So what does it do? Well, how about gaining 2 stages and drawing the bottom card of your discard pile when entering combat? Does that seem like a good deal to you? I’m sure it does!
Oh and this card also happens to have 3 Endurance just to boot. Just in case you weren’t sure that one spot in your deck was absolutely worth it yet.
This card is great! I can’t think of a single reason why you would not play this in every Kid Trunks deck. The advantage it gives is just crazy, and when you take into account the fact that Red and Orange both have ways of finding Styled Drills in their Banished Zone, you should be able to keep this drill active for most of a game!
Masteries to Think About
Like most of the MPs in this set, there really doesn’t feel like their is a Style that can’t support Kid Trunks. Each Style has their own particular positives and negatives for running energy based decks. Likewise, with the level bouncing potential in both Red and Saiyan (don’t you dare forget about Saiyan Overpowering Blast!), you could set up some pretty annoying situations for your opponent to deal with.
Of course this stack seems like it was built entirely for Saiyan Oppressive Mastery. And while it certain looks like it should be able to put that Mastery to work, I don’t think its the only option available to our young saiyan.
Another interesting build for Kid Trunks is Saiyan Dynamic Mastery. If you aren’t sold on the level hijinks his stack supports, being able to have a really useful control level that can grant a free crit on skip, make your next Styled or Named attack free, have a built-in attack that can threaten a crit, and manipulate your opponent’s discard pile should be just the thing this Mastery has been looking for!
With that all said though, I would recommending the following Masteries to explore first:
- Black Conflict Mastery
- Blue Resolute Mastery
- Orange Retribution Mastery
- Orange Combative Mastery
- Red Ascension Mastery
- Red Amplifying Mastery
- Saiyan Dynamic Mastery
- Saiyan Oppressive Mastery
That Little Maniac is Trying to Kill Us!
Thanks for checking out my first thoughts on Kid Trunks. Once the full set has been released, you can bet that you will be seeing a write up on this MP at some point.
With so many great deck designs opened up by this set, not only from its new Masteries, but the fantastic MPs as well, it’s hard to say which MP will get the limelight first.
But even before we get to that we still have first impressions on Supreme Kai, Hero A18 and Piccolo to make it through! So keep your eyes on the blog, as those articles should be making their way down the pipeline as soon as possible!
Until next time, FanZ Warriors!